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Install.X11
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1995-09-10
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This is a first cut at an X11 window port for NetHack. X11 offers enormous
potential for NetHack, little of which is realized here. If you have ideas
and extra time, feel free to send in improvements!
There are no explicit UNIX dependencies in this code, but we have only
tested it under UNIX, using X11R4 or X11R5. We have two reports that the
code also works under DesqView/X on MS-DOS with djgpp, but you will have
to add dependencies for the X code to that makefile before you can use it.
Other X11R4+ platforms may work as well, with some tweaking likely.
Follow WIN* in sys/unix/Makefile.src for compilation hints.
(If you try to compile it with X11R3 or earlier, you will get many errors,
starting with complaints about XtPointer not being declared. If you get
around the compilation problems, you will still need a recent library of
Athena Widgets to link against. Once compiled, you can probably run it
under an R3 X server, though.)
The reason this uses the Athena widget set is that the Athena widgets come
free from MIT (like X11). Unfortunately, the companies that resell X11
(value subtracted er, added software; yea, yea, that's the ticket) usually
discourage its use by either omitting the set or putting it on the
"unsupported" portion of their tape. If you do not have the Athena
widgets, you may obtain them via anonymous ftp from export.lcs.mit.edu.
To use this code, define X11_GRAPHICS in include/config.h. (You can comment
out TTY_GRAPHICS or change DEFAULT_WINDOW_SYS if you want to, but there's
little reason to do so. The X11 version almost requires a config file
for full effect, so you can just as well set windowtype there; also, you
or someone else might just possibly be stuck in a situation where you can't
use the X version -- over a non-blindingly-fast modem, say.) Add $(WINX11SRC),
$(WINX11OBJ), and $(WINX11LIB) to WINSRC, WINOBJ, and WINLIB respectively
in src/Makefile. This will give you an executable supporting both X11 and
tty windowing.
If you are using Xauthority security, installing NetHack setuid may cause
problems since the alternate id will probably not have permission to open
your display. NetHack will be just as happy setgid, but you will have to
change the file permissions in the top Makefile before 'make install' to
do that.
If you want special graphics symbols, you will also need to install one
or both of the included X11 fonts and use the symbol mappings found in
nethack.rc. The fonts are found in nh10.bdf and ibm.bdf. You first need
to convert the bdf files to whatever form your X11 server recognizes
(usually using a command called bdftosnf, or on Ultrix systems, bdftopcf).
Then run mkfontdir on the directory containing your font files (you might
want to copy them to GAMEDIR, from the top Makefile, after you've done
"make install"). If these commands aren't familiar, talk to your local
X11 guru and read the man pages. Finally, add that directory to your
font search path (e.g. xset fp+ GAMEDIR, setting GAMEDIR to the value of
GAMEDIR in the top Makefile). Alternatively, you (assuming you are a
system administrator) can install the fonts in your standard X11 font
directory. If you do not install the fonts in the standard X11 font
directory, all persons playing nethack must add that "xset fp+" command
to their .xinitrc file, or whatever file they execute when starting X11.
Adding the "xset" command to the nethack.sh is also an alternative, though
it may clutter your X11 font search path after playing several games, so
this method is not recommended. See the note below for the alternative
installation procedure for Sun's OpenWindows.
If your X11 include files and libraries are not installed in a standard
place (i.e. /usr/include/X11 and /usr/lib respectively) you will need to
prepend an appropriate -I<idirectory> parameter to CFLAGS and a
-L<ldirectory> parameter to LFLAGS, setting <?directory> to the place to
find the include and library files for X11.
Finally, you should also install the NetHack.ad file in the normal X11
applications defaults directory. Alternatively, each person may append
the contents of this file to their .Xdefaults file. A second
alternative is copy NetHack.ad to GAMEDIR (from the top Makefile) and
add a line to nethack.sh specifying this additional applications
defaults directory:
XAPPLRESDIR=$HACKDIR; export XAPPLRESDIR
Three icon suggestions to the window manager are supported: nh72, nh56,
and nh32. Data for them comes from the source files nh72icon, nh56icon,
and nh32icon; they are compiled into the program via #includes in winX.c.
Selection between them is controlled by the "icon" resource in NetHack.ad;
the default is nh72.
Sorry, an Imakefile is not included. Unlike many X11 programs, X11
support is only a small, optional, part of nethack, and the Makefile is
needed for systems that don't use X11.
Notes for Sun's OpenWindows:
1. For OpenWindows 3.0 (NOT 2.x), define OPENWINBUG in include/unixconf.h.
The library bug from SunOS 4.1.x is apparently fixed in Solaris 2.x,
so it is also unnecessary there. (Defining it when unnecessary
causes the same problem being avoided when it is necessary. :-)
2. In addition to the changes suggested by the comments in src/Makefile,
-- for OpenWindows 2.x and 3.0 (NOT 3.1) (i.e., versions for SunOS 4.x),
add -I/usr/openwin/include to CFLAGS, -L/usr/openwin/lib to LFLAGS,
and -lm to WINX11LIB in src/Makefile.
-- for OpenWindows 3.1 (i.e., versions for Solaris 2.x), add
-I/usr/openwin/include to CFLAGS, -L/usr/openwin/lib -L/usr/ccs/lib
-R/usr/openwin/lib to LFLAGS, and -lsocket -lnsl -lm
to WINX11LIB in src/Makefile.
(Naturally, if your OpenWindows is installed elsewhere, adapt the
openwin paths.) This will allow you to create a game executable.
3. Run the fonts through convertfont and run bldfamily on the directory.
Now you must let your X server know where to find the fonts. For a
personal installation, the simplest thing is to include the directory
of the fonts in the environment variable FONTPATH, as set in your
.profile or .login before starting the server. For a multi-user
installation, you have the various "xset fp+" options outlined
above for standard X.
4. Something must still be done with the NetHack.ad file -- all three
of the possibilities mentioned for standard X11 should work.
Notes for XFree86 - (on linux and BSD386 platforms)
1. Edit src/Makefile for linux/BSD386. Even though you use the
Open Look Window manager, do not define OPENWINBUG. Use the
standard X11 object and library options.
2. Follow the standard installation directions defined above.
File Description
--------- ---------------------------------------------------------------
nethack.rc - A sample configuration file for fonts nh10 and ibm.
nh10.bdf - A modified version of the 10x20 standard font.
ibm.bdf - A modified version of one of the ibm (8x14) nethack font.
Must be used in conjunction with NetHack.ad or nethack.rc.
nh32icon - A 32x32 icon bitmap for use with window managers.
nh56icon - A 56x56 icon bitmap for use with window managers.
nh72icon - A 72x72 icon bitmap for use with window managers.
NetHack.ad - A sample .Xdefaults for a color screen.
../../include/Window.h
../../include/WindowP.h
Window.c - A bare-bones widget that has 16 colors and a drawing canvas.
../../include/winX.h
- Defines for the X window-port.
win*.c - Code for the X window-port
dialogs.c - A better dialog widget. Original code (modified slightly
by Dean Luick) distributed under the X copyright by Tim
Theisen. This is from his Ghostview program (which is under
the GNU public license, v2 or higher).